This is a discussion on Android Games vs Iphone within the Nexus One Games forums, part of the Nexus One Discussion category; Originally Posted by C-Style Originally Posted by leedaddy29 Im doing my part to help the android community....Ive already emailed 5 different developers askign them to ...
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#11 | |
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Junior Member
Member #1166
Join Date: Jan 2010
Posts: 25
Phone: Google Nexus One
Carrier: T-Mobile
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#12 |
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Junior Member
Member #1963
Join Date: Jan 2010
Posts: 13
Phone: Nexus One
Carrier: T-Mobile
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I never understood why android phone have such poor app storage. I understand that because Android is linux-based its apps need to be on the Ext3 formatted internal memory while the SD card needs to be FAT32 to be cross platform compatible.
I don't know why they can't just put like 1 or 2 GB internal memory. That would be more than enough for tons of apps. Even the most advanced phone on the market today(N1) an dit still is limited to 192MB? What the hell? Its the only decent criticism of the N1 or Android left now that we have multi touch. My guess is that the N2 will have plenty of internal space. |
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#13 |
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Member
Member #4833
Join Date: Mar 2010
Posts: 56
Phone: Nexus One!
Carrier: AT&T
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Are there any fun android games out there? They all seem boring like Abduction and Bebble. I want a Rolando or a Canabalt!
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#14 |
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Junior Member
Member #7338
Join Date: Apr 2010
Posts: 2
Phone: sony
Carrier: asdad
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reply
These past six months have seen an explosion of phones and other devices intended to take on the iPhone, feature by feature. Competing with the iPhone would have been difficult, were it not for Google Android. Like Microsoft's Windows Mobile, Google has developed an operating system that can be used (mostly) on phones, but other devices as well.
Unlike the iPhone, the Android OS is open to all comers; any phone carrier or laptop manufacturer can use Android in their own devices. Unlike Windows Mobile, Android has been stable and crash-free since its first release, and frequent updates are making Windows Mobile devices look positively antique in comparison.
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2gb sd card |
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#15 |
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Junior Member
Member #8846
Join Date: Jun 2010
Posts: 2
Phone: Nexus One
Carrier: WIND Mobile, Canada
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ok, from a dev perspective, this is the only reason why there hasn't been many games with stunning graphics - the hardware
let's face it, iphone/ipod touch utilize powerful GPUs (not standalone GPUs though, more like built-in graphics unit within the CPU) which not every android device on the market has, so it is not market share that we should blame. that being said, if google's initial strategy follows what apple has been doing, and shoves a good GPU into the only "gphone" since day one, then we'd see those games with stunning graphics ported to android within the first month it released another slightly minor factor is android's dev framework. we all know (or might not) that android's apps are mostly running on their altered Java virtual machine, aka Dalvik. That simply means these programs go through one more layer to get presented to us users face, and slows down by not just a small amount. good news is that it was soon changed when google released the NDK (native development kit), which allows developers to access more directly to the hardware layer (like the GPU, or more appropriately the graphics core in the CPU) and therefore we see those android versions of gameloft's games (yes, assassin's creed etc, with same quality as iphone/ipod touch's, when you have a capable device). the NDK approach is more like what iphone os has to offer, and that's their only framework to develop on (not to mention how nasty objective-c is) this is going to be changed again when android 2.2 gets officially released - OpenGL ES 2.0 support, and overall system performance boost thanks to JIT (just-in-time compilation, which boots the performance by 2-5 times compare to <=android 2.1). the change is positive, of course after all, it's again the matter of the hardware, not market or android (the operating system) themselves that limited those developers/companies to pour in time, money and manpower to create/port nice games on our phone |
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#16 | |
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Junior Member
Member #8846
Join Date: Jun 2010
Posts: 2
Phone: Nexus One
Carrier: WIND Mobile, Canada
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and btw, if you have a android device, why don't you try those custom roms that have app2sd approach already - which only requires you to have an ext-2/3/4 partition on your sd card. the apps can run seamlessly and smoothly on your sd card |
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#17 |
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Senior Member
Member #2893
Join Date: Feb 2010
Location: East NC
Posts: 251
Phone: NEXUS ONE
Carrier: T-mobile
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WOOZY thanks for the information..I learned so much in one thread...I am ordering a 16gb SD card too which would seriously help my individiual situation with T-mo. Til their upgraded service comes to my area, I am doing everything to free up memory on my phone and it is working great...got all my music in the clouds and definately an improvement.
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#18 | ||
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Senior Member
Member #1946
Join Date: Jan 2010
Location: Chicago 'burbs
Posts: 565
Phone: N1x2,nexus s, xoomx2
Carrier: Tmobile
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If I had to name my greatest strength, I guess it would be my humility. Greatest weakness, it's possible that I'm a little too awesome. |
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#19 |
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Senior Member
Member #7128
Join Date: Apr 2010
Location: Manila, Philippines
Posts: 168
Phone: Nexus One
Carrier: Smart Gold
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i just want my bejewelled blitz! still no signs of it.
another factor that hinders good games on android is piracy. iphone has way less since you have to jailbreak to be able to pirate. piracy is built in on android. |
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